Some old stuff
- Ender’s Game: The Game A neat pseudogame I wrote
for my graphics class way back. Written entirely in TCL in a crazy 3d
framework that didn’t work much. This was an exercise in ingenuity,
since the framework was never meant to support vertex animation or this
kind of user interactivity, but we did it anyway.
- Concept artwork (by me) for a Mafia card game A
couple of prototype cards for a game that was to be self-published. It
turns out that being the only artist on a project this large is hard work.
- The remnants of my 3d work before my hard drive
exploded Some stuff done in wings, povray and Animation Master,
salvaged from a wrecked drive.
- CS164: Curse of Necula This one is neat. Written
in C with the Allegro library. Imagine you played castlevania too much as a
child. And then imagine your romanian compilers professor starts his class
with "My name is Necula. I did my undergrad studies in transylvania. Then,
I did my grad studios in Pennsylvania." What’s a bored CS student to
do? Start writing a parody of the game, of course.
- A library organizer
It’s a clone of delicious library. Keeps your stuff in
order. It’s like a personal librarian, but without the blue hair and
the nagging.
- The Bad Developer Blog
An admission of guilt, really. I’m a bad developer, and I know it.
Still, that doesn’t mean I don’t have things to say. Hooray for
me, yeah?
I’d put the original comic up, but that’s not really meant to be
viewed in polite company.